Me?

Who's This All About?

I'm a user experience & game designer, and I like to solve problems. I've been building interactive experiences for my entire professional life, from simple website catalogs to multi-million dollar console games & platforms. I love working on products I actually use and believe in, which is why I tend to work in very specific fields: it's a lot harder to make users excited a product if I'm not excited about it myself. User experience & interaction design is more than just wireframes and user scenarios. It's a holistic discipline that demands designers who can think like a user, an engineer, an artist, and a crazy person - often all at the same time.


My professional credo is simple: know your audience, follow the research data, and don't be afraid to try something new if your previous approaches aren't working.


Experience

I've worked in Flash, Silverlight, Unity, Unreal, C#, LUA, PHP/MySQL and XHTML, as well as several proprietary formats. Some of my smaller projects have been for audiences of several thousand, while some of the large projects I've worked on are viewed daily by over 10 million users. I have also worked extensively with 3d design, particularly hard-body modelling and texturing in Autodesk 3ds Max.



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